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Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Book by Jane McGonigal
3.8/5 · Goodreads
More than 31 million people in the UK are gamers.The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus?According to world-renowned game designer Jane McGonigal the answer is... Google Books
Originally published: 2011
Reality Is Broken: Why Games Make Us Better and How They Can Change the World from www.amazon.com
Rating (998) · $16.94 · In stock
A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now ...
While gamers may experience these pleasures occasionally in their real lives, they experience them almost constantly when they're playing their favorite games.
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Reality Is Broken: Why Games Make Us Better and How They Can Change the World from www.goodreads.com
Rating (1,005) · $14.99
Jane McGonigal gives compelling evidence that good game design connected with theories from positive psychology, cognitive science, philosophy, and sociology, ...
Sep 22, 2019 · Reality is broken : why games make us better and how they can change the world / Jane McGonigal. ... Alternate reality games of all kinds are ...
Practical Advice for Gamers by Jane McGonigal Reality is Broken explains the science behind why games are good for us--why they make us happier, ...
Apr 9, 2023 · “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” by Jane McGonigal is a non-fiction book that explores the ...
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A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now ...
Reality is broken: Why games make us better and how they can change the world. ... In Reality Is Broken, she reveals how these new alternate reality games ...
Jan 20, 2011 · A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States ...